﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections; 
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace RPGGameLibrary
{
    public class  StaticMeshManager:Dictionary<string,StaticMeshs>
    {
        public StaticMeshManager(Game Game)
        {
            StaticMeshs DefaultMesh = new StaticMeshs(Game);
            
            string Key="Default";   
            this.Add(Key,DefaultMesh);
        }
        public void Start()
        {
           foreach (string Key in this.Keys)
           {
               this[Key].Initialize();
           }
        }
    }
}
